Seeing as this was a texture based project, it only made sense to make the centerpiece of my creation be a configuration of Legos. Y'know. Things that don't have a noticeable texture, at least by my definition. Yet, they technically have a smooth texture, so it's acceptable. In order to capture the surface of the bricks, I primarily used directional lines and some cross hatching, although that's really not that different from what I usually do.
The only standout concept that I learned was that prismas are a patient and focused man's game, and if you can't tell by this point, I'm not much of the latter when it comes to these classes. It doesn't really hinder me from finishing my work, but still. The solitary challenge that I encountered was getting the colors to be solid enough. They still don't look as solid as they should be, but I feel like they look as good as I'm going to get them.
I don't have an end joke. I'm off my game.
The only standout concept that I learned was that prismas are a patient and focused man's game, and if you can't tell by this point, I'm not much of the latter when it comes to these classes. It doesn't really hinder me from finishing my work, but still. The solitary challenge that I encountered was getting the colors to be solid enough. They still don't look as solid as they should be, but I feel like they look as good as I'm going to get them.
I don't have an end joke. I'm off my game.