Also, animation puns are hard to make. Sue me. I'll win.
Welp. There was really only one reason why I wanted to take this class and that was to try my hand at animation. Y'know, for a class called Computer Arts and Animation, there's a decided lack of actual animation (the registered form of torture known as stop-motion doesn't count). If we had more time (as in, a couple more weeks, knowing my pace), I would have actually gotten to bring this over to After Effects. Then I would actually find a good sound clip to animate (it would've been a joke or something and I'd only be animating the mouths and possibly the eyebrows) and then I'd get to experience the soul crushing existence of an animator as I spend countless hours crafting a video that would amount to all of five seconds. Now that I think about it, why did I have to take an interest in such a mentally taxing media? Life's already going to be particularly skilled at ruining itself just to spite me, so why am I leaning towards an occupation that will just add to it? But, that's probably the pessimism talking. The end products must be immensely satisfying. Hopefully. Maybe one day I'll actually get to animate one.
Also, animation puns are hard to make. Sue me. I'll win.
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I wish I had some creative input in the editing of this video. This is what I get for letting Matt do his thing. Seinfeld and eternal darkness at the end. Not even any joke credits.
This project was quite the harrowing experience (although that is a bit of an exaggeration). Stop-motion is a medium that should be reserved for artists and filmmakers with either unexhaustable patience or a passion for torturing themselves. The most difficult section to animate was "Overlapping Action and Exaggeration". Specifically, we had trouble showing the guy run off screen quickly. We couldn't really find the right amount of time that the "running lines" should be shown for, so the action doesn't seem very clear. It also probably took the most amount of time to film. The easiest rule to film was "Straight Ahead" since all we needed to do was animate a worm moving, which really isn't that intricate. Now to talk about all of the rules we didn't do beacuse we're terrible and ran out of time. If we had more time, for "Secondary Action" we would have someone walking down the steet confidently while holding a boombox on their shoulders (like the 80s. Beacuse that's totally what they were like). For "Timing" we would have done a race between the tortoise and the hare, but their speeds are reversed. For "Solid Drawing" we would have had a person in the background getting knocked into the foreground (kind of like Wile E. Coyote). "Appeal" would have applied to the tortoise and the hare or even the ant in "Staging." Of course, this is completly hypothetical because we probably wouldn't have been able to finish these even if we had more time. We're inefficient like that. Character design is something that really interests me as well as infuriates me. Even then, that's only because I obsess over every miniscule part of it. This is a character that I've had in mind for a while now. Generally, if a game has purple hair, this is the character I try to make. So, I didn't really put him in one of the movies like this project wanted me to (I know, I'm terrible, I'm reminded of that constantly), this was just me doodling on Illustrator and I ran out of time to do anything else. There really wasn't much to the process of creating this character. I already knew the basics of what he would look like, but getting the proportions down was difficult (that hand was really getting out of hand). But, all in all, I really like how it turned out. The only thing I'd change would be the proportions of certain parts and maybe I would have done a more interesting pose. Also, I probably would've actually made a character for one of the stop-motion movies. That probably would have been good.
This project really didn't work as intended, huh? For starters, Tinkercad is the eternal enemy and even though we know how to get it to work, the bad blood will still be there. In terms of the actual quality of the piece, I think it turned out fine. Maybe one day we'll even print it. I got the idea from a game I play called Fire Emblem and it's a symbol for the country of Nohr. That's basically the basics.
You ever make something that you immediately regret? That's these two things for me.
They're not even worthy of puns. Shame on me. Considering these were just step-by-step tutorials for 3D design, there really wasn't much difficulty involved. The hardest part was actually getting on the the website, since it would never let me on. Once I actually got it, there weren't any problems. I guess that counts as a success. Considering I haven't really enjoyed 3D design at this point, there really isn't anything specific I'd want to design.
Also this is what happens when I can't think of a good pun. You get pun puns. Tremble in fear. 3D sculpting on an iPad is stupid. And dumb. I know I usually use larger words than that, but that's the truth. At least the digital painting looks fine-ish.
I'm gonna do you a favor and not put the pun I made in the title. It was abysmal. Even for me. I hope you shudder at the thought of it.
ParaNorman is a 3D printed stop-motion film by Laika. It is unique because it was the first stop motion film that utilized full color 3D printers. That just means they didn't have to print the puppets in black and white and color each individual puppet. It was produced by Travis Knight, who is the lead animator and CEO at Laika and also directed Kubo and the Two Strings. What draws me to this movie is that I simply think it's a great movie. The animation is unique, the voice acting is great, and the story is surprisingly deep. They could have easily made it into a good and evil story or just a retread of Coraline, but they went a different route and I really appreciate that. I couldn't think of a pun for this. Shame on me.
What did I think of this project? I got to make the superior Mario Brother in Illustrator. I'd say that's pretty good. The tutorial for this (which was pretty bad) wanted me to make Mario, and I could have done that, but that would be to easy. So, I essentially made his face skinnier, changed his mustache, and changed his hat. The only part of this that isn't great is the bill of the hat, which seems off to me.
To understand the complex machinations of why my cranium spawned this creative statement, I shalt indulge your curiosity. I just really like puns, if you couldn't guess that. So, back in Drawing, I did a picture of a box of cereal called "Cereal Killer." It was a bit bare bones, but I liked the idea, so I did it again. When I was designing this, I really just thought of jokes (bad jokes, mind you) that fit the theme. The only part of this I really like is the front because I was able to put the most on it. The maze that has no escape is also pretty good, though. If I could change anything about this piece, it would be how it printed, which was a disaster. None of the pieces fit and most of the back rubbed off and it was generally awful. For everyone. Including you. Also, I'd add weird ingredients and warnings to the side. Needless to say, this piece pales in comparison with A True Masterpiece. There are no words to describe it's majesty...
Welcome... to the Pyramids of Hershey. If you read that in the voice of the owner of Jurassic Park, you've got your priorities in check. If not, we need to talk. Anyways, these ancient structures were originally built by the Hersheians (and possibly aliens) and are now occupied by Augustus Gloop and his company (if you know who that is, your references are almost as obscure as mine). In somewhat seriousness, I choose this idea because, what a shock, I spent multiple days thinking of ideas and this was the first actually good one. In order to make this look somewhat realistic, I had to add shadows to certain areas and darken the actual pyramids. I also had to make the blue pyramid look like a pyramid, which was more difficult than it probably seems. If I could change anything about this, I would probably make the ground made of chocolate, but I couldn't find a way to make that look good.
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Author"It is strong in time, and it is gently to time, tough at time..." Archives
January 2017
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