This is a scratchboard piece based around boxing. The point of this project was to convey movement using value and texture. Since the point of scratchboard is to take away the black instead of put it in, this is a difficult (and stressful) project to pull off. While, overall, I do like this piece, there are definitely problems with it. First of all, the foreshortening on the arms is wonky. His left arm is too short and skinny, and the right arm is too long. Granted, I don't have much experience with foreshortening. The second problem is minor, but I didn't actually finish the rope on the left side of the piece. I do like the texture on everything and I like how I showed the movement on the punch because it shows this isn't too realistic (if you couldn't get that from looking at his face). Overall, I think this is a good, but flawed piece. Still hate the sound of the scratching.
This exercise involved drawing the human skeleton with shading, value, and all that jazz. And guess what? I didn't finish. It might be just because I'm too detail oriented, but I felt like I didn't have enough time to complete this. Besides, that rib cage was very frustrating to draw. Looking at it now, it doesn't have much (okay, any) shading, but I really like how the hands look.
These are best (Right) and worst (Left) of a series of gesture drawings. We had people (including me at one point) pose in the middle of the room while everyone else sketched them out. We started with charcoal (still not great at that) and moved on to ink. We also had to get more detailed as the class went on. The picture on the left was near the beginning of class while the right was near the end. I definitely enjoyed the ink more than the charcoal because it was easier to use and by that point, I knew what I was supposed to do.
Realism really isn't my cup of tea (and sure maybe that's because I don't even like tea), but every time I have to be realistic , it's like I'm on a tightrope. I keep trying to make it to the realistic side but usually I fall off into the uncanny valley. All metaphors aside, what I learned from this is that realistic proportions are REALLY difficult to get right. The head and neck are huge, the arms are really skinny and Matt (the person unfortunately in this picture) is not that bulky. The face is definitely a downgrade from the self portrait I did (and no, that's not a vanity thing). This was the first full body, realistic picture that I've done, so technically I did improve from nothing. The charcoal definitely helped with the shading because this would have taken forever if I had used pencil, although, I probably could have pushed the darks. Overall, this could have been a lot better. But hey, it could have been a lot worse.
|
AuthorSomething about yourself. What? That's what it said. Archives
January 2016
Categories |