This is a scratchboard piece based around boxing. The point of this project was to convey movement using value and texture. Since the point of scratchboard is to take away the black instead of put it in, this is a difficult (and stressful) project to pull off. While, overall, I do like this piece, there are definitely problems with it. First of all, the foreshortening on the arms is wonky. His left arm is too short and skinny, and the right arm is too long. Granted, I don't have much experience with foreshortening. The second problem is minor, but I didn't actually finish the rope on the left side of the piece. I do like the texture on everything and I like how I showed the movement on the punch because it shows this isn't too realistic (if you couldn't get that from looking at his face). Overall, I think this is a good, but flawed piece. Still hate the sound of the scratching.
This exercise involved drawing the human skeleton with shading, value, and all that jazz. And guess what? I didn't finish. It might be just because I'm too detail oriented, but I felt like I didn't have enough time to complete this. Besides, that rib cage was very frustrating to draw. Looking at it now, it doesn't have much (okay, any) shading, but I really like how the hands look.
These are best (Right) and worst (Left) of a series of gesture drawings. We had people (including me at one point) pose in the middle of the room while everyone else sketched them out. We started with charcoal (still not great at that) and moved on to ink. We also had to get more detailed as the class went on. The picture on the left was near the beginning of class while the right was near the end. I definitely enjoyed the ink more than the charcoal because it was easier to use and by that point, I knew what I was supposed to do.
Realism really isn't my cup of tea (and sure maybe that's because I don't even like tea), but every time I have to be realistic , it's like I'm on a tightrope. I keep trying to make it to the realistic side but usually I fall off into the uncanny valley. All metaphors aside, what I learned from this is that realistic proportions are REALLY difficult to get right. The head and neck are huge, the arms are really skinny and Matt (the person unfortunately in this picture) is not that bulky. The face is definitely a downgrade from the self portrait I did (and no, that's not a vanity thing). This was the first full body, realistic picture that I've done, so technically I did improve from nothing. The charcoal definitely helped with the shading because this would have taken forever if I had used pencil, although, I probably could have pushed the darks. Overall, this could have been a lot better. But hey, it could have been a lot worse.
These are some more sketches for the portrait projects I did. And yes, these are incredibly creepy. Thankfully, they got better over time.
I Take Risks
I wasn't really sure about this idea, but I was running out of time and this was the only acceptable idea I had. In the end, I could have pulled the opacity part better, but the basic idea is there. The ironic thing is that I hate candy corn with a passion. I Developed My Art Making Skills For this project, I used prisma colors and I feel like I got better with them. I like the brightness on some of the colors, like the reflections on the bag. I also really like the blending on the candy corn but I could have done it better on some of them. I Reflect As a whole, this probably isn't one of my best projects. There a lot of things I could have done better, but this was my first opacity drawing. The candy corn themselves are definitely the best part of this. They also took FOREVER. Even in art, these things still torture me... I Create Original Art
Once again, I used my face as inspiration, which I'm hoping isn't copyrighted yet. I also used Synths from the game Fallout 4 as inspiration for this mechanical portrait. I wanted to do something mechanical (that wasn't the Terminator) and since I really like Fallout, I went with this. Plus it looks cool. I Developed My Art Making Skills For this project, I returned to my basic material, pencil. I feel like I improved my skill with shading, especially in the hair. I also really like how the wires in the neck look. As a whole, I really like this piece. I Solve Problems Looking at this, I can see a few problems. The one that stands out the most to me is that the mouth looks a bit small. I seem to have a recurring problem with sizing. I also could have made some darker areas, but that's a minor complaint. I Developed My Art Making Skills
Now, I don't consider myself a realistic artist, but this was a pretty good attempt at that. At first, I thought "Hey, this looks a lot like me." Looking at it now, I'm thinking "This looks a lot like me, if I had EYES THAT STARE INTO YOUR SOUL." But seriously, I really like how the hair turned out. At least curly hair lets me go all over with the lines. I Create Original Art Well, the inspiration for this was my face, so I doesn't get much more original than that. But I also had to use a picture of a skull to get the base of the head down. Without that, this would probably look a lot stranger. I Reflect Looking back on this, I feel like it turned out good, but it does have it's flaws. I notice the ears aren't on the same level and the mouth is off center. And I did go overboard on the shading on the face, so it looks like I smudged dirt on my face. But I feel like I improved on the second portrait. These are some eggs drawn with chalk. I really like how these look and chalk is a fun material to use. The one drawback to this is that I covered the entire paper with chalk and that makes it really hard to pick up without getting my hands coated with dust.
This is a picture of a Jolly Rancher using chalk. And it isn't done! Shocking, right? But in all seriousness, I like using chalk, but the smaller areas were a pain to do.
|
AuthorSomething about yourself. What? That's what it said. Archives
January 2016
Categories |